“Free, online, open source learning to explore the world’s body of knowledge without limitation.”
Project Hello World is based on the belief that isolated and vulnerable communities across the globe deserve Internet connectivity, access to information and educational resources, opportunities to learn, and thus the chance to build a better future. In remote and neglected parts of the world, Project Hello World mobilises communities to build Hello Hubs, solar-powered outdoor Internet kiosks, with state-of the art technology including high quality solar panels, satellite connectivity, rugged, waterproof touch-screen monitors with keyboards, camera and audio equipment. Hello Hubs are designed to withstand extreme outdoor weather and are energy autonomous, which means that they can bring connectivity and education to some of the most isolated and marginalised communities.
Hello Hubs are designed to provide underprivileged children and adults with the opportunity to access information online as well as through the use of preloaded educational software such as Edubuntu and the Khan Academy. The Hello Hubs allow users to educate themselves, share their stories, play online with friends around the world and discover what it means to be a global citizen. It gives them the opportunity to explore the world’s body of knowledge, guided by their natural curiosity and desire to learn.
Since 2013 Hello Hubs have been used by over 4,000 community members in Sub-Saharan Africa for education, exploration, connectivity and play.
Personalised user experience:
Each user is provided with a personal login for the Hello Hub system, which loads a personalised desktop and encrypted storage.
Users can safely store documents, photos and other files using Hello Hubs, which is particularly meaningful to vulnerable people who are at risk of displacement and losing their possessions.
Preloaded Skype and email services allow community members to access free communication methods.
Community Internet access:
A 24/7 WiFi access point provides Internet connection for community members’ own mobile devices.
A station for charging personal electronic devices such as mobile phones and tablets.
Access to educational software such as Edubuntu and Khan Academy, standard Office applications, and a wide range of learning activities and games, such as KGeography, Gamine, GCompris, Klettres, KBruch, Kalzium. These resources are accessible online and offline.
Access to information:
Users are given access to vast online resources, including vocational education and business-related best practices, the ability to publicise products and/or services, share local news and stories, and discover practical solutions to community challenges.